Burning Glyphs

released by Laguna_999 and thunraz on Sunday, December 13, 2020

7dfps raycasting

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Burning Glyphs


Created for 7dfps 2020. This is written in c++17 using sfml for the win build and sdl and emscripten for the web build. I wanted to try raycasting as in the old ID-Software games and it turned out to be a really fun project. If you have any questions or comments to the game, please let me know!


Q,E or Arrows to rotate

WASD to move

Shift to sprint

Space, LCtrl Shoot



Coding: @Laguna_999

Graphics: @Thunraz(weapon) @penusbmic(enemies) and @Laguna_999(everything else)

Playtesting and Feedback: @DiggiPander, @Thunraz

Additional Links

Burning Glyphs on itch.io